D Tier: Very poor, expect a tough time if you plan on playing one of these. Jank in general is unfortunately still our biggest issue in WotLK. One of our few weaknesses is that we struggle to put out pressure when were forced into Defensive Stance, so teams that can crowd control your healer and put pressure on you (like Rogue / Shadow Priest in 2v2) will give you a tough time, but thats not a game-ending weakness by any means. Arms Warriors are great in both melee cleave and balanced (melee-ranged-healer) type teams in the 3v3 bracket. Things dont change massively for Arms in WotLK, we just get a whole lot of buffs. Secondly, they only do the ridiculous damage theyre known for when theyre using an almost full set of PvE gear with armor penetration, most notably from the Heroic Icecrown Citadel raid. Aiming it is awkward as enemies affected by Scatter Shot move around randomly, and Paladins (the most popular class in WotLK) with the Unyielding Faith talent stay disoriented just barely long enough for you to trap them, so if you get CCed even for a split second, youve failed. Wotlk made many many specs viable, thus many comps are viable. People will debate endlessly if Destruction or Affliction is overall the superior Warlock spec, but the truth is, both are S-tier specs with unique strengths and weaknesses. As a result, our team comp options are slightly limited; we prefer playing with classes that do well against casters, and ideally in comps that can end the game quickly, so we dont give the enemy the chance to kill us twice, so to speak. Our Frost brothers with their Ice Barrier and other amazing survivability tools can barely survive the onslaught of Arms Warriors, Unholy DKs and MM Hunters we simply dont stand a chance, as they delete us faster than we can delete them. We dont have a reliable slow like Desecration, we cant help our team with Anti-Magic Zone, we dont have a low-cooldown on-demand stun like Unholy does with its pet. Good DK's will be insane as they can pull those pesky living bomb mages and starfall druids into your team mates for an instant kill train. Volunteer Guard Day Micro-Holiday in Dragonflight, LilXT Pet Available Through Prime Gaming in Dragonflight, Glory of the Ulduar Raider Achievement Guide. Blizzard balancing is #$%^ing trash tier at the start of the patch. Moreover, unlike our Affliction and Destruction brothers, we didnt really get any fancy instant-cast or crowd control spells in WotLK. Tier Lists. RMP teams in particular may choose to run an Assassination Rogue in earlier seasons, blowing someone up in those 6 seconds. Thanks to our exceptional control and burst damage, we still pair very well with other classes with control tools, and particularly other casters, like Warlocks and Shadow Priests. I've come to realize that most people on Reddit don't really know what they're talking about. Most people likely dont want the hastle, and so finding team-mates might be rough. Dispersion is of course the star of the show, giving us a massive on-demand defensive cooldown and some much-needed mana regeneration, on a fairly low cooldown thanks to Glyph of Dispersion; you can never truly run out of mana in arena as a Shadow Priest. The reason for this cataclysmic rise is very simple: Soul Link, our class-defining PvP talent, gets moved from the 7th row, up to just the 3rd row in WotLK. These weaknesses are absolutely massive, and to make things worse, theres just no real pay-off. Introduction Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Contribute The 40% to get your storm reset is good + judgments doing more damage. The final class that has seen improvements for the PVP in patch 10.1 is the Totemic Shaman, with all three specs gaining powerful tier set bonuses focused around Stormkeeper gameplay for Elemental, Sundering increase as Enhancement, and empowering Healing Rain Visual as Restoration. Enhancement is in a very similar to Feral Druid; a large gameplay rework patches up a lot of the specs weaknesses in WotLK, and as a result, Enhancement finds a spot in the lower levels of the B-tier. Theres just no reason to even consider going Survival for PvP as a Hunter, when you could go MM and do far better. While were pretty weak in the 2v2 bracket, our synergy with other casters (and surprisingly, Arms Warriors) makes us one of the strongest specs in the 3v3 bracket. Blizzard has implemented a The Sons of Hodir Tabard that will give Reputation Boosts when doing Northrend Dungeons. This makes us a great partner for other classes with high burst damage (like a Destruction Warlock, where we can kill players within Shadowfurys 2 second stun), and particularly with a healing reduction effect (like an Arms Warrior). Juggernaut gives us a significant mobility boost, making us one of the most mobile melee DPS around. Fire has always been a PvE-centric spec that has stayed in Frosts shadow, and this unfortunately doesnt change in WotLK. PvP Healer Rankings Summary. Finally, we have extremely frustrating mana issues; even though Aspect of the Viper has been buffed to restore mana a lot faster than it did in TBC, it still leaves us useless while its up, and we use up a lot of mana in general running out of mana just as you get a chance to kill someone is unfortunately far more common than it should with this really awkward mana regen gimmick. WOTLK 2v2 arena tierlist for Season 5 PVP Arenas Bigmoran-tichondrius October 4, 2022, 5:42pm #1 Here is a 2v2 tierlist for all of you Wrath Classic enthusiasts. How the tables have turned. Overall we give warriors a score of 2 in world PvP. Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! Compared to Subtlety, Combat is unfortunately a low mobility, low survivability, and most of the time low damage spec as far as PvP is concerned, anything we can do, Subtlety can do better. The main new goodies we got are Decimation and Molten Core, which rely on us casting spells with long cast times, like Immolate, Incinerate and Soul Fire. MM Hunters just have to put in a lot more effort than other classes in order to succeed (for example, where other classes can just disarm with 1 button press, you have to Scorpid Sting, wait for a global cooldown praying it doesnt get dispelled, then Chimera Shot) but if you enjoy the playstyle and are committed to the class, it can also feel very rewarding to play. We dont even get Readiness like MM does, so all we really get in this expansion is more damage, with Kill Shot and Beast Mastery, the latter of which locks us into specific pet families, which is both a blessing and a curse. Were absolute damage powerhouses in Wrath, capable of deleting squishy clothies in a matter of seconds, and we apply so much pressure on enemy healers that they struggle to do anything besides heal our target when we connect a task thats made significantly easier by our excellent mobility, particularly when were paired with a Holy Paladin. Death Knights had an explosive rise to the top when they were first released in 2008, and many people have very ugly memories of how overpowered they used to be back then. Which healers are the best to play in WotLK? The way to do it is simple, after all: we lack reliable CC breaks (particularly Fear, with Warriors, Warlocks and Priests running rampant in WotLK) so a single CC during our cooldowns can shut us down. A lot of you probably scrolled down here thinking Wait, what the hell is a Preg Paladin? and I cannot fault you for being confused. As a result, were severely limited to what comps we can play in; we really need partners that can similarly pop an offensive cooldown and help us delete someone in 10 seconds. Simply put, Blood just has terrible damage compared to most specs possibly the worst of any non-healer spec. gave Explosive Shot (which did ridiculous damage at the time, approximately 50% of someones HP with all 3 ticks), Black Arrow and your traps a fairly high chance to randomly stun the target ON EVERY TICK, thus giving Survival Hunters the ability to randomly kill someone with back-to-back mini-stuns beyond their control. WotLK Classic Solo PvP Class & Spec Tier List. Meanwhile, our new capstone talent, Starfall, does some absolutely crazy damage, which can often catch people off-guard and kill them before they even notice what hit them. Disc Priests and Resto Shamans are particularly weak against us, as they lack a reliable way to keep us away. Paired with Fingers of Frost, which allows us to occasionally treat targets as if they were frozen for a bigger Shatter combo, and we are one lethal force with some additional CC. Shaman (Elemental) It is not rare to see a Preg Paladin being close to his healers healing done near the end of an arena game. This ability was so overpowered that Blizzard had to nerf it by making it stop when you get disarmed, but many specs in the game dont have that ability and thus get ran over by it like roadkill. On paper, Survival has a lot of the same strengths that MM does: very high damage, paired with an instant-cast ranged healing reduction effect in Aimed Shot. Some may be surprised to see a 3rd Paladin spec in this list, and the Protection spec while at it. The F-tier is the pit of unviability. A good few of our new talents are fairly good for PvP: Owlkin Frenzy, Typhoon, Balance of Power, Gale Winds all very good talents in their own right. WotLK PvP Tier List Ranking Criteria. WOTLK PvP TIER LIST - YouTube Join our Discord server: https://discord.gg/scwow Get the RATING You've Always Wanted:. Welcome to the World of Warcraft: Wrath of the Lich King PvP healer tier list! They can still be considered viable, having some decent comps, and can be very fun to play. Needless to say that doesnt even begin to cut it, being significantly worse than Arms equivalent, Juggernaut. Including World PvP, 1v1, Duels, Battlegrounds, 2v2 and 3v3 rated arenas and. On the front of gameplay changes, theres some minor talents that change how we work slightly, like Honor Among Thieves, which feeds us combo points. Priest teams in particular are extremely scary, as they can Mass Dispel our Divine Shield, our only reliable defensive ability, and straight up kill us. C Tier: Normally worse versions of other specs, these struggle to cement a place and will rarely be used except for in niche strategies. Feral becomes an absolutely terrifying spec with this talent; our Ferocious Bites deal some absolutely ridiculous damage, and we can now follow them up with an instant Cyclone on a key target as well. Brain Freeze makes that a bit easier by giving us some instant damage and Invisibility makes our openers harder to react to, but by far the biggest change is Deep Freeze an honest-to-god, on-demand stun ability for Mages. Protection is a decent spec, and may even prove to be better than a C-tier spec, particularly in earlier seasons, as Retribution and Preg both take off in seasons 7 & 8. Introduction 2. Furthermore, we only really become damage monsters when were stacked with armor penetration gear obtained in PvE (boosted even further by the overpowered Shadowmourne), which we unfortunately only get access to in latter seasons, so for seasons 5 & 6, well generally be unable to reach our full potential. Eclipse for instance gives us some incredible damage, but you need to stand still and turret Wrath and Starfire in order to get that damage off, and unfortunately thats just not happening in WotLK. Other general buffs to Affliction damage, like Pandemic and Eradication, boost our damage further, but none as much as our new capstone talent, Haunt. Initially, the rest of the tier set could be better for PvP . The Resilience stat found on PvP gear reduces the chance that enemy attacks on you will be crits, which in turn makes it a lot harder to score Hot Streaks. I will share my Lich King spec and class tier list for 3.3.5, as that is what wrath classic will be played on. This season will also feature familiar exclusive rewards such as the Ahead of the Curve and Cutting Edge achievements for raids, Keystone Master achievements, rewards for Mythic+, and Gladiator rewards for PvP.Read on for more details, and prepare to take on all . Unrelenting Assault allows us to occasionally shut down casters and healers, giving us a 75% healing reduction against the latter when paired with Mortal Strike. We have all of the incredible DK spells like Death Grip, Strangulate, Anti-Magic Shell, Lichborne, etc, but they sadly cant to cut it. This website is supported by ads. Its main issue is that its gameplay is extremely simple and predictable you use Bestial Wrath and tunnel an ungodly amount of damage into someone for 10 seconds, while youre immune to crowd control. Over time however, our damage begins to fall off, while Frost gets better and better. However, we generally get less use out of these buffs than what other specs do; for instance, we cant really use Freezing Arrow reliably without Scatter Shot, a talent we cant viably take. Sub Rogues now use daggers exclusively, spamming Ambush for massive damage on a stunned target. The good points end there, unfortunately. Frost can actually be pretty fun to play in 2v2 with a healer friend, and you can even climb to a reasonable point with it. Download the client and get started. Enjoy an ad-free experience, unlock premium features, & support the site! Furthermore, we also lose 2 of Retributions most useful traits: the ability to remove stuns with Divine Purpose, and the ability to bypass damage reduction effects with Sanctified Wrath. Simply type the URL of the video in the form below. Still, it can be fun to play at the start, so knock yourselves out, you sneaky little Mutilate lovers! This gives us access to the previously-unreachable talents like Unstable Affliction, offering some much-needed dispel protection for our DoTs, as well as Improved Howl of Terror, for some instant CC. The one area we do slightly better at is range and line of sight issues, as a big bulk of our damage comes from our pet, which cannot be deadzoned and follows players behind line of sight. Our most glaring weakness is that despite all of these survivability buffs, were still not as tanky as our Affliction brothers; were still a squishy clothie in the end of the day, so physical DPS classes like the aforementioned Arms Warriors will hurt us in ways that not even psychotherapy can help us deal with. It will be purchasable from Quartermaster Lillehoff once you have reached Friendly reputation with the The Sons of Hodir. Plainly put, Assassination is largely a budget version of Subtlety, trading control, survivability and mobility for damage. Affliction can work just fine in caster cleave and balanced (melee-ranged-healer) type comps, and it works particularly well in teams focused around dealing damage over time, aka rotting people down. It's been many years and Blizz is getting better at separating tuning for PVP vs PVE, there are times they just nerf across the board to "fix" something for PVP. But of course this all pales when compared with Bladestorm, our incredibly overpowered 51-point talent which absolutely shreds everything (and Warlocks in particular) and gives us CC immunity for 6 seconds. Finally, the reworked Drain Soul (boosted further by Deaths Embrace) gives us a terrifying execute ability start draining someone at low HP, and watch them panic, futilely trying to stay alive. And a temporal discombobulator! Even if you arent being dead-zoned however, the lack of a reliable, spammable slow like Crippling Poison or Hamstring makes it very easy for enemies to line-of-sight you, particularly in maps like Dalaran Sewers which are absolutely awful for Hunters. Our new capstone talent, Chaos Bolt, does an absolutely insane amount of damage, allowing us to easily take away as much as 50-60% of someones health pool when combod with a Conflagrate. We can pick up Preparation by dropping several Assassination talents including Hunger For Blood, but thats a pretty awkward position to be in. Protection is extremely similar to Retribution in the simplest terms possible, it sacrifices some of Retributions burst damage and utility, in exchange for more crowd control and survivability. Comment by Radefa on 2023-04-26T18:25:28-05:00. The last major thing we want to talk about in this Dragonflight 10.1 gearing guide is for all of the PVP players out there. Previously earned currencies likely will disappear, and even if they don't, don't expect Valor, blood tokens, or honor to upgrade any gear earned in 10.1. These trade-offs can certainly be worth it, but unfortunately they make things a bit awkward as well, as our usual suspect arena partner, MM Hunters, also have a silence effect, which is on the same diminishing return category as ours, which hinders our combination. Any ranged class in pugs will be amazing. works but unfortunately they never compensated us for this nerf, or a plethora of other nerfs to the spec, and thus so we find ourselves in the D-tier. Unfortunately, thats just not going to happen in WotLK; the enemy team will just focus you down after killing your pet, and prevent you from playing the game altogether. To sum it up, Ret is plenty strong in WotLK, but we have a significant weakness to casters and crowd control, in an expansion ruled by casters with powerful crowd control. You arent taking as much damage as other casters, but youre not really dealing any damage back, which isnt a great spot to be in. A LOT of damage. Never mind other classes, they dont even begin to compete with our own Subtlety spec and some of its incredible strengths, like Shadow Dance and Shadowstep. We are good in the same comps that MM is good in, but MM is just better. Where it once was an odd-ball spec that enemies hated facing due to their extremely annoying mana drain nature in TBC, WotLK sees Viper Sting nerfed to the point of irrelevance, and the spec change into an absolute burst damage machine, landing it the top spot of the B-tier. Furthermore, its a very gear reliant spec most Paladins will typically not switch to Preg until they have Season 7 / Trial of the Crusader gear and beyond, as you really need a high crit chance for Art of War to proc constantly, and thus make this build work.